[Article first published as Congressmen Propose Violence Warnings on Almost Every Game out
There on Blogcritics.]
It’s always a good thing to see when Congress works hard to
tackle the tough issues. You know, economic health, unemployment, foreign
relations – important things. Then you see bills
introduced that make you wonder why we pay them. Rep. Joe Baca (D – CA)
and Rep. Frank Wolf (R – VA) have just recently sponsored H.R. 4204, “The Video Game
Health Labeling Act of 2012,” which is akin to its past iteration in
2009. The passing of the bill would mean that all games rated E and above
(that’s right, “E” for “Everyone”) by the Entertainment Software Ratings Board
would have to carry with it a warning on the label, regardless of
content. The warning would read “WARNING: Exposure to violent video
games has been linked to aggressive behavior” according to the language
(see the bill here).
For those unfamiliar with the current Entertainment Software
Rating Board (ESRB) rating system, allow me to give you a primer – games are
classified into ratings by the intended audience, much how the MPAA uses their
(broken) system of G, PG, PG-13, R, and NC-17. ESRB’s ratings are eC
(early childhood), E (everyone), E10 (everyone 10+), T (teen), M (mature 17+)
and AO (adults only 18+). So they’ve actually broken games down into much
narrower bands than the MPAA has with movies. And of course, these
ratings are accompanied with reasoning (you can look games up on esrb.org for
ratings and rationale). In my opinion, the classifications are, for the
most part, dead on accurate.
So now that you’ve had your ESRB primer, let’s take a look
at what this bill passing would mean. Let’s take a nice, fun, family
friendly all-ages game like Brain Age for the Nintendo
DS. If you’re unfamiliar with this game, it’s a series of puzzles based
on numbers, like Sudoku, and math problems to find and enhance your “brain
age,” the primary goal being to exercise your brain. Passing the
described bill above would mean that Brain Age, with its “E”
rating, would carry the aforementioned warning on its labeling.
Because we all know mathematics is all about CRAZY levels of
violence. I’m surprised calculus students aren’t at each other’s throats
as we speak, trying to bend each other into shapes defined by 3D integrals in
cylindrical space.
Now that’s an extreme example, but Reps. Baca and Wolf are
really just offering a SOPA-style solution to lump every game together into one
large child corrupting cesspool, assuming that if one’s bad, all must be.
This kind of thinking would put the same warning on snowboarding series SSX, Family
Game Night by Hasbro, and music games like Rock Band.
And none of these games hold a candle in terms of violent and adult themes that
M and AO games carry. How do I know this? Because of their
ratings.
Let’s make one thing clear – I am fully in favor of the ESRB
rating system. It provides a clear and concise way of warning parents or
others purchasing games for young people what kind of content will come up when
they start playing. It’s how you should know not to buy your six-year-old
the rated “M” God of War, and on the flipside how you know your 17
year old son may not enjoy “eC” rated Franklin the Turtle as
much as you think. Yes, admittedly many M and AO rated games do feature
violence and adult themes, but that’s why they’re rated M and AO.
The rating itself serves as an efficient warning label, as a study conducted by the FTC shows. The system works,
and it’s not so easy for kids to get their hands on M rated games. Hell,
even at 30, in a shirt and tie coming from the office, I still occasionally get
carded for an M rated game.
What I am not for is a system that labels
every game with a warning that it will turn your child into a deviant. In
my personal experience, while I’m game shopping there’s a 50/50 chance that a
total stranger will ask me whether or not a particular game would be good for a
child of a certain age, at which point I explain the ESRB system and they go
off on their merry, as well as educated, way. As I find in most things,
all it takes is a little digital education and problems, as well as the
accompanying confusion, seem to disappear.
As for the Representatives’ claims that numerous studies
link games to aggressive behavior, there are an equal number of studies that
say the opposite. One example is this report done by the Pew Research Center, stating that playing age appropriate
games actually yield some benefits for young people. While the scientific
community is divided on the issue, our legal system doesn’t have any answers
either. Brown v. EMA showed that United States Supreme Court
couldn’t find conclusive proof either way that such a link exists. The
thing is kids, science experiments only work when there’s a conclusion.
That conclusion can be turned into fact, but until then it’s just guesses – especially when
it comes to the mind and behavior.
I agree with the Entertainment Consumers Association that this bill
will be harmful to not only the industry, but parents and consumers due to
misinformation and its undermining the ESRB. Keep going with a system
that works, and understand that anything in excess can have
side effects. Christopher Ferguson, a psychologist at Texas A&M put
it best in an interview with Reuters when the American
Psychological Association first released a warning in 2000: "Violent video
games are like peanut butter. They are harmless for the vast majority of
kids but are harmful to a small minority with pre-existing personality or
mental health problems."
So please Congressmen, let’s focus on something more pressing
shall we?