Showing posts with label humble indie bundle. Show all posts
Showing posts with label humble indie bundle. Show all posts

Thursday, December 20, 2012

After THQ Partnership, Humble Bundle Goes Back to Its Roots

People love bundles.  They just do.  Computers come bundled with software.  Xbox 360’s come bundled with Kinect goodies.  Hell, some coffee makers even come bundled with coffee.  It’s inherent in humans to want value and there’s nothing wrong with that.  And gaming’s no different – there are always bundled deals on Steam and sites like Good Old Gaming that give gamers value in quantity on the cheap.  That’s probably one of the reasons why I love Humble Bundle, a company that has been selling game bundles with a slightly different business model.  They allow customers to decide how much they want to pay – as little or as much as they like, as well as how to split the distribution of that money between the developers involved, the company and charity.  Two great causes that are always on the menu are the Electronic Frontier Foundation, an organization that fights for your digital rights and the Child’s Play Charity, the brainchild of Penny Arcade’s Gabe and Tycho to help children in hospitals.

The first bundle was introduced to us as the Humble Indie Bundle in May 2010, showcasing (naturally) games from independent developers, including AquariaGishPenumbra: Overture and Lugaru HD.  An admirable package, especially when the cost to me was whatever could pay or I wanted to or pay.  I was attracted to this first bundle because it also included World of Goo, a strange and gooey bridge building game that spoke to the engineer in me.  So I ponied up some bucks, it split it between the devs, the EFF and Child's Play, and went on my merry way with a handful of downloadable, multi-platform, and more importantly, DRM-free games.  And it was a win for everyone involved - I got games, the devs got some dough as well as some publicity, and some worthy non-profits got donations.

Luckily for everyone involved, the program continued, spawning around 20 additional bundles from 2010 to now serving up great indie DRM-free games to the masses.  A couple of them were even for books and music.  Last month though they switched it up a little bit, partnering with THQ for an exclusive bundle of their games instead of sticking with the indie route.  There was some solid stuff in there – Saints Row The ThirdDarksiders, a couple of Company of Heroes titles, Red Faction Armageddon and Metro 2033.  Users could still pay what they wanted and decide how much of it went to non-profits,  but with a minor difference in this iteration – what users would get were Steam keys instead of DRM-free downloads, and cross-platform became Windows only.  This in turn caused humble loyalists to splinter into two camps – those who loved the idea of being able to get triple A studio games for pennies on the dollar, and those who thought that a partnership with THQ was a betrayal to the brand that had been built since their first indie bundle.  The former's argument was tough to argue against – it was a pack of games that would normally cost hundreds available for just a few bucks.  The latter on the other hand, felt that this was a great deal for THQ, who was teetering on the brink of implosion, to use the Humble name for a last ditch sales effort and sully the Humble brand image.

In the end I guess it didn’t work out for THQ on its own, since as of yesterday they filed for chapter 11 bankruptcy.  They were rescued though, so their upcoming titles will in fact stay under development instead of being tossed in the bin.  Clearlake Capital stepped in with some cash to save the day, and in the process revealed three new titles THQ has in the pipe - Evolve from Turtle Rock, 1666 from THQ Montreal and Atlas from Relic.

But I digress.  As good as the THQ bundle offer was for users (well, Windows users), and despite the $5 million they raised in 2 weeks, there was fear out there that Humble had abandoned its indie roots and settled on a Windows-only “Steam key” platform moving forward.  But that simply isn’t the case.  In response to questions from Ars Technica, the folks at humble assured fans that they will “never stop creating Humble Indie Bundles... and the other bundle types we've successfully launched this year. But we’re also eager to see if our pay-what-you-want plus charity model meshes with critically acclaimed AAA content as well.”  And they made good on their word.  Their new bundle is the Humble Indie Bundle 7, and I think it’s one of the best ones they’ve released yet.  The new set includes the already popular Dungeon Defenders, as well as the movie Indie Game.

It was important for them to come back with this Bundle quickly after the THQ partnership, if anything else to let users know that they will never abandon their roots – great games, pay what you want, money for charity, a cross-platform experience, and no DRM.  Check out humblebundle.com to not only grab HIB 7, but every bundle going forward as they become available.  You can do some good while filling your game library.

Tuesday, May 11, 2010

20. the difference between "pirate" and "jerk"

yes, i know i've been slacking for about a week - but if i'm going to be writing about anything related to consumer technology and/or tech news, the last couple of weeks of available material has been all apple all the time - and i just can't care about it anymore.  enough's enough.

so my process was as follows - start writing a post on the ipad, then stop.  fallout from the iphone 4 fiasco - 1 paragraph, stop.  more about the apple-adobe war, 2 sentences, stop.  apple-cingular exclusivity?  couldn't even come up with a title.  i can't be the only one who's tired of reading about apple in every damn publication and site i get my news from. so i stopped reading the news for a while.  digging through pages of seeing steve job's mug plastered across abso-damn-lutely everything got boring, and i don't want to just be one additional hit that helps apple control the news cycle.  due to the lack of anything else interesting, i took a few days off , and ended up doing some leveling my druid in warcraft instead.  got rake and tiger's fury, so yep, far more productive.

until yesterday.

i read about (and ultimately got) something called the humble indie bundle.  i generally like occasionally seeing what indie game studios offer, and since i loved world of goo, it was worth a look.  it's a limited time offering of a set of five independent games (including world of goo), by wolfire, that are completely DRM-free, work with pc, mac, and linux, and best of all...

... wait for it...

cost only as much as you want to pay.  you read that correctly.  if you want to pay $10, that's how much it costs.  only able to swing a dollar?  well sir or madam, to you, the pack costs precisely $1.  only want to pay a penny?  then that'll be one shiny red cent please.  the pricing scheme did seem a little shifty at first, until i saw what was behind it.  user contributions support the electronic frontier foundation, and the wonderful child's play charity, started by gabe and tycho over at penny arcade.  sounds like a good idea right?  you wouldn't mind shelling out at bare minimum a couple of cents for a set of games that would cost you about $80 combined, would you?

of course you wouldn't mind - you're good people.  but others would, and did, take a different stance on the matter, while taking full advantage of the "no DRM" thing.  instead of paying all of the $0.01 it would have taken to have a legitimate copy, let alone any altruistic motivation, it turns out that key links for the humble bundle are being distributed in forums, from 4chan (though we really should have seen it coming from them) to steam, and many in between.  wolfire estimates about 25% of the downloads have been pirated, not counting anything pulled down by torrents.  just to clarify - these people pirated jacked software for charity that was pretty much given away.  and yes, there is a difference.

i've done a couple of posts on piracy before - mainly because i can understand instances that can be considered sticking it to the proverbial man.  because "the man" sticks it to us.  daily.  companies that publish audio/video media and games are getting a little ridiculous spending their time calculating how many fictitious dollars piracy costs them (while pulling in record profits hand over fist) instead of legitimately focusing their energy on creating a richer experience for the end user.  so sometimes putting them in check is called for.  this instance is completely different.  skimming this game pack off of a forum isn't piracy.  you're not sticking it to the man.  trust me, the man is cushy and comfortable on this one.  you're just flat out being a jerk.  in addition to independent developers, who you're affecting is:

the EFF: a non-profit foundation whose goals are to protect free speech, privacy, and digital consumer rights, and
child's play: an organization with gamer roots that donates toys, games, books, and money to sick kids, their families, and the children's hospitals that are trying to help them.

i personally give to the latter (and should really get more involved with the first), because i believe in what they're doing, making this matter far more loathsome to me.  in my opinion this is digitally tantamount to punching a bell-ringing santa, squarely in the neck, and taking his or her salvation army bucket.  this kind of stuff is depressing, if as nothing else but a confirmation that this particular brand of asshat still exists, and that their numbers show no signs of slowing down.

but i can't be completely mentally bogged down by this kind of selfishness today - there's still some positive news to report.  despite the copies that were ill-got at best, in the three days that this bundle was available, contributors raised $319,000 for charity, which isn't exactly chicken feed.  and before this is posted, the bundle has now been extended for another 3 day period.  hopefully they can collect another $300,000 or more.

for those that need a refresher, robin hood never sucker punched little john for a bag of coin or drugged friar tuck to steal a swig of his ale.

he robbed from the rich.

for more information on the work being done by the EFF or child's play charity, click the following links for their official sites:
electronic frontier foundation
child's play charity