Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Tuesday, August 13, 2013

Xbox One Kinect Requirement Dropped


Seriously, I’m surprised Microsoft didn’t call their new console the Xbox 180, because that’s what they’ve been doing since their next console’s big reveal.  Which is both good and bad really.  Good in the sense that they’re actually listening to their customers when it comes to what makes a deal breaker for them.  Bad in the sense that this is where Microsoft’s game plan is always going to go on the gaming front, until outside forces (i.e. angry customers threatening sales) stop them and force a course correction.

First came the always-on DRM which outraged consumers – including America’s fighting men and women – causing Microsoft to turn an about face, dropping the always-on and check in once a day requirements.  And now yesterday in their latest policy change, the Kinect sensor no longer has to be plugged in for the console to function.

The news came from Chief Xbox One Platform Architect Marc Whitten in an ongoing “Ask Microsoft Anything” segment on IGN, where he addressed users’ Kinect questions yesterday.  When asked how “off” the sensor would be when plugged in, Whitten responded that it can be set to “totally” off in the console settings.  He went on to state that the Kinect sensor will be optional in games where supplemental content calls for it, but naturally would be required for games that focus on Kinect functionality as the primary mode of gameplay:
"You have the ability to completely turn the sensor off in your settings. When in this mode, the sensor is not collecting any information. Any functionality that relies on voice, video, gesture or more won’t work. We still support using it for IR blasting in this mode. You can turn the sensor back on at any time through settings, and if you enter into a required Kinect experience (like Kinect Sports Rivals for instance), you’ll get a message asking if you want to turn the sensor back on in order to continue."
Right – if the word “Kinect” is in the title of the game, you’re going to still need it to play.  And this information is all thanks to a user that asked about the always plugged in requirement and what would happen if their sensor broke. Thanks, random user.

According to Whitten and the others who have spoken on Microsoft’s behalf in the past, the Xbox One is still designed to work with the Kinect, not only for gameplay of certain games but for SmartGlass, search, and UI navigation in general. So if you were planning on buying an Xbox One as your new “one” all-serving console, there’s still that stuff you can use it for.

So who knows what’s going on?  Maybe they’re feeling threatened by the PS4 and are dropping restrictions to pull in those on the fence outside of the Microsoft die-hards.  Maybe they’ve survived a crisis of conscience.  Maybe their PR doesn’t want any perception issues after all the recent news and events about digital spying.  Either way, this is another 180 from their former draconian policies that console gamers should be able to get behind.  That’s not changing their sales strategy though.  Even though we now know that the Kinect won’t be required to fire up a game on Xbox One, Microsoft still has no plans of selling the console without it at their $500 price point because of that UI design integration they described.  Personally I think selling a non-Kinect version at maybe $400 would get them more sales, because I don’t care how much money you’ve got – $100 is $100.  But that’s just me.

I said before publicly that I wouldn’t buy an Xbox One and would go the Sony PS4 route if those old policies from Microsoft remained in place.  Now that they’re gone, it’s something I might actually consider.

You know, if I buy a new console at all.


Thursday, July 11, 2013

Xbox Doesn't Just Want Your Living Room, It Wants Your Office

OK so Microsoft’s been through some interesting times since E3 to now regarding the Xbox One.  Seriously, I’m almost tired of typing the name of that console out anymore.  First there was the DRM.  Then there was the public outcry and backlash.  Then they rolled it all back.  Then some restructuring.  Oh right, and the petitions (most likely of trollish origin) trying to bring back the DRM that Microsoft promised as “the future of gaming.”

Yeah.

So suffice it to say there’s still a lot of people whose living rooms haven’t been won over by the Microsoft show this summer (including me).  If I do end up getting one of these next-gen consoles it’s going to be a PlayStation 4 and there’s a lot of people who agree with me.  Microsoft knows this though, and they’ve decided to try a different angle – So maybe they can’t have your living room. That’s cool.  How abut your office?

Recently on their Small Business support blog, The folks at Redmond are now marketing the Xbox One as the perfect unit for your small to mid-sized business.  They threw up sot me decent points in their defense on a number of things that small and mid-size business can sometimes have some issues with.  The first is videoconferencing.  There’s not a lot of small businesses that can really swing expensive videoconferencing equipment, and the built in Skype allowing for multi-user chatting could make it attractive for communication.  The addition of office web apps as well as plugging into SkyDrive for cloud storage has its draws too.  It means documents and media (especially those powerpoint presentations we all love to give) can be pulled up and delivered using gestures instead of clickers or pointers.  Given this, $499 isn’t a bad price point for a office machine.

This move and pitch makes sense if we go back to that Microsoft shuffle up for a second.  The house the Gates built used to have very separate and very distinct rooms, each covering a product offering  - Windows, Office, Mobile, services, etc.  As an excerpt from Steve Ballmer’s restructuring memo:
“We are rallying behind a single strategy as one company — not a collection of divisional strategies.”
And that all kind of goes back to the whole “ecosystem” idea that they were pitching a few years ago – becoming a hotel as opposed to houses as it were, if you’ll allow me to make a board game analogue.

Hmm, an interesting thought after all… maybe I can buy an Xbox One and write it off as a work expense?  Maybe multiplayer can count as team building…


Thursday, June 20, 2013

Microsoft Backpedals on Xbox One DRM Policies

Backpedal (verb): to retreat or move backward.

Last night the internet saw Microsoft go into full backpedal mode on their DRM practices for the upcoming Xbox One in a post on their site titled“Your Feedback Matters – Update on Xbox One.”  The post was courtesy Don Mattrick, the President of Microsoft’s Interactive Entertainment Business unit, and seemed to address a score of concerns gamers had following the product launch event and E3.  Citing that his people had heard directly from many fans (read:  pages upon pages of ASCII middle fingers on their Facebook page), he announced that DRM practices for the Xbox One would be somewhat rolled back to how they are for the Xbox 360.  Here were the main hits:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

This means that if I want to lend my friend a game I just need to give them the disc.  Things will mostly roll on like it currently does for the Xbox 360 generation.  It’s a good thing that Mattrick and his crew rolled these back if for no one’s sake than their own too, because things were starting to look pretty grim for team Microsoft on the gaming front.  Their licensing model was convoluted and strange for borrowing discs and game rentals.  Military personnel were calling it “a sin against all service members.”  And then there was Sony, their main competition for the last couple generations of gaming consoles, absolutely drilling them on their policies with not only their own business practices but veiled commercials targeting Microsoft to the delight of all watching.  I mean we all remember this video on sharing games from PlayStation’s YouTube channel, right?

Did anyone else get a very thumbs up / thumbs down Gladiator vibe from that whole thing?  I sure did, and it was hilarity that won in the arena.

Sony had the pole position in the console press conferences, showing off the PS4 hours after Microsoft was shilling the One.  After the disappointment of many after the Xbox One show, Sony had the opportunity to say “Hey guys, don’t worry!  We’re still here to save you!”  And it worked.  Like gangbusters, kids.  Sony offered a unit that cost less, had better hardware specs, nixed the DRM, had no requirement for an always on, always listening camera, and didn’t charge $60 a year for online services.  How can you lose with that kind of show?

So was it Sony putting pressure on Microsoft by just being themselves or was it truly the Xbox team listening to their fans.  “We have listened and we have heard loud and clear from your feedback that you want the best of both worlds,” Mattrick said on the Xbox Wire.  Maybe it should have read “Pleas guys, don’t leave us for Sony.”  It was probably a combination of both.  And that’s what’s awesome about the whole thing.  What this showed was that the gaming industry can still be affected by competition and vox populi – even though companies run on margin and greed, that they can shift gears when they previously said they can’t when their dollars are threatened.  It’s the beauty of the system – a company can shift gears once they realize that consumers aren’t going for what they’ve got.  And to the conspiracy theorists, no, I don’t think this was a planned stunt from the get go to come off harsh then pick up the image of “listening to the fans.”  That strategy would have only worked if they had a PS4-killer level function in the Xbox One, which they didn’t.  In all I’m glad they rolled back the DRM, but I think the damage is still done.

And that’s my opinion regardless of the borderline insane ramblings of Cliffy B, who claims that it was Sony alone, and not the “whiny internet” that forced Microsoft’s hand.

Sony still has a lot of those advantages listed above going for them.  The price of the PS4 is still about $100 less than the One, and that also comes with no yearly payments for online services.  And money is always a factor.  It was part of the reason for the success of Nintendo’s first Wii console after all.  But the other disadvantage they still maintain is the Kinect requirement.  The Kinect still has to be plugged in and powered on for the console to function, keeping my privacy concerns right where they are.  Enough to make the fact that they rolled back the DRM, while fundamentally good, also completely moot.  I still need more than “I promise Nene, I’m not listening” to make it happen for me.

Final verdict: Sony still has the upper hand.


Tuesday, June 18, 2013

US Military Ready to Court Martial the Xbox One


Remember a while back when former Xbox director Adam Orth put his foot in his digital mouth, tweeting to us all that if there is an always on connection (of course before they confirmed it) that we can all #dealwithit?  As you know, I had some fundamental problems with the sentiment.  Orth went on to be completely dismissive about folks that didn’t have a constant and reliable internet connection.  That covers a lot of folks – gamers that live in the rural United States without broadband or have to rely on spotty satellite service as well as members of our armed services that are deployed abroad.  I spoke to some of my friends in uniform when that information came out, and they were unanimously unpleased.  Gaming is how some of them blow off steam while deployed in remote areas or at sea, and a requirement for online check ins with the inability to play offline without one puts that to an end.

Those statements seem to be resonating with American military personnel.  For example US Navy Lieutenant Scott Metcalf, according to reports from The Navy Times, has gone from eagerly awaiting his console’s arrival to not even being sure that he’ll be buying one from Microsoft.  The always on policy as well as other aspects of the Xbox are what he calls “showstoppers.”  Here’s what a Microsoft spokesperson told the Military Times about Xbox functionality:
“With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection”
The Times outline the other problems that Lt. Metcalf and others have with the new device.  For starters, the Xbox One is only supported in 21 countries – meaning it’s unavailable to any personnel deployed outside of those zones.  If somehow the lucky military gamer in question is in one of those 21 countries, games are region locked, so guess what?  No buying games locally or firing up a disc from home – because if your XBox Live account is linked to a different region, you’re looking at no joy.

More so than the always on component of the console and the inability to play games offline – or even really at all in some cases, is the security issues.  This is a huge issue in the past couple weeks, especially considering Germany’s consideration to ban sales of the console considering it a surveillance device.  It’s absolutely no surprise to me that the US military feels the same way.  In your living room, an always on (and always listening) Kinect unit might pick up a conversation between you and your friends, or where you want to order takeout from.  Now imagine that you living room is actually a military unit, where a Commander has a lot more to worry about being picked up than a food order.

Metcalf isn’t the only one with issues.  Naval aviator Jay Johnson is outspoken about the topic as well.  Johnson, who served tours on three Nimitz-class carriers, describes gaming as “my sanctuary. It is where I went to calm down after a long day of flying.”  In a piece he wrote for Gamasutra, he describes it simply as “the single greatest sin Microsoft has committed against all service members.”  And he’s right.

What makes this whole thing even worse is Microsoft’s attitude about the whole thing.  While our military personnel are losing a way to escape their sometimes harsh realities, Don Mattrick keeps on with a “sucks to be you” demeanor, stating that if they don’t want a console that has an always on component, that they can always buy an Xbox 360, which allows full-time offline play.

His words in an interview at E3 reflect that:
“When I read the blogs and thought about who’s really the most impacted, there was a person who said, ‘Hey, I’m on a nuclear sub.’ I don’t even know what it means to be on a nuclear sub, but I’ve got to imagine that it’s not easy to get an Internet connection. Hey, I can empathize. If I was on a sub, I’d be disappointed.”
Great, they empathize.  Too bad they’re not going to do anything about it.  There haven’t been any plans or even words on their part to address the issue.  But hey, they’ve got a 360 for you.  It’s absolutely shameful that in a room where these things are discussed at Xbox HQ, there was absolutely no foresight to what their policies could mean for our fighting men and women having a little piece of home when they’re deployed abroad.  Said best by Johnson -

“No longer will the sounds of Master Chief saving the human race echo through the hallowed halls of the USS Abraham Lincoln, or any other USS ship, when we have a few hours respite. No longer will you see Marcus and Dom sawing through the Locust Horde at the bases in Afghanistan after the Marines have returned from patrol and want to escape their reality for a bit. Those days are now firmly behind us.”


Tuesday, May 21, 2013

Xbox One Update - The Whole Internet Connection Thing



** Updated Info on the Xbox One and internet connections **

In my earlier post talking covering the big Xbox One reveal today, I got a little bit into the whole always on issue.  From those who had hands-on experience with the One, it seemed that it would be only games that utilized Microsoft’s Azure cloud platform that would require an internet connect to play.  Well I’m very sad to report that that’s not totally the case.  Let’s hop over to the Xbox press site, where they’ve posted a Q&A describing a lot of Xbox features.  On a question on always-on, this is what they’ve posted:

Q:    Does Xbox One require an “always on” Internet connection?
A:    No, it does not have to be always connected, but Xbox One does require a connection to the Internet. We’re designing Xbox One to be your all-in-one entertainment system that is connected to the cloud and always ready. We are also designing it so you can play games and watch Blu-ray movies and live TV if you lose your connection.

OK…

That doesn’t make a lick of sense!

Unfortunately for me my day job keeps me on the east coast and without an invitation to Redmond to ask further questions on what’s going on.  Kotaku’s Stephen Totilo on the other hand does have that opportunity.  When Stephen pressed for an answer, what he received was the following:
“For single-player games that don’t require connectivity to Xbox Live, you should be able to play those without interruption should your Internet connection go down. Blu-ray movies and other downloaded entertainment should be accessible when your Internet connection may be interrupted. But the device is fundamentally designed to be expanded and extended by the Internet as many devices are today.”  After some more digging, here is what always means as far as Xbox is concerned:

The Xbox One checks in with the cloud once every 24 hours.

It’s a technicality that allows Team Xbox to say that they don’t require an always on connection to play.  But it ain’t exactly forever.  So fine, instead of being shackled to a network, we’re now all… on parole?  Are the 300,000 Xbox LIVE servers my parole officers?  Do I get time off for good behavior?

I have no idea what happens if you don’t check in every 24 hours, but I can’t imagine it’s good.  I have my Xbox 360 turned completely off unless I’m playing.  It’s not listening for my voice commands, it turns on when flip a physical switch.  As it stands at the moment of writing this I haven’t turned my Xbox on in roughly a week.  With these rules on the One, am I going to be restricted because I haven’t checked in for a week?

Anyway, no, I guess it’s not as bad as the three minute rule that was rumored before, but it’s still something that’s a pain in the ass.  Just letting you kids know.

OK Kids, Let's Talk Xbox One

Just a little while ago from their Redmond campus, Microsoft finally pulled the curtain and gave us all the big reveal on their successor to the Xbox 360 – The Xbox One, announcing that it will be available later in 2013.  Not to be confused with the old classic Xbox 1, the new unit is geared to be an all-in-one box as described by Xbox exec Don Mattrick.  Sitting next to the this all-in-one box was a new Kinect sensor, as well as the newly designed controller.  I watched the live stream (well as much as I could) and while it didn’t provide a ton of helpful information, there was some.

What was Covered:

What was showed off was voice control – with the unit being powered on by a user simply saying “Xbox on.”  Using voice, the controller, or gesture commands with the Kinect sensor, the user can easily switch between the Xbox Live UI and Live TV.  The UI itself is is very Windows 8 in the sense that there’s tiles for a lot of things on the interface.  This isn’t really that surprising considering that with Windows 8 Microsoft was pushing a lot of their services and devices into a connected ecosystem, shoving Xbox under that umbrella as well.  Part of that is pretty sweet connectivity, with special software designed to be able to connect between a Windows OS as well as the Xbox interface.  It also seems that Microsoft  has learned from their HD-DVD missteps with the 360, giving the One an optical drive that supports Blu-ray discs.  The unit handles games, internet and web apps, Skype functionality as well as live TV.  That seems pretty close to the “all-in-one” description that Mattrick was talking about, adding that it must be “simple, instant, and complete.”  I guess “complete” also means that the system can pick up and measure your heartbeat while you exercise.

There was also some description on the controller, designed with improved ergonomics and a new D-pad, designed with gamers helping to make it better for gamers.

As for the rest of the livestream itself, there was a big to-do about the partnership between Xbox and EA, showing off a bunch of games from EA Sports including FIFA, UFC, Madden and FIFA, all to be released over the next year.  The EA montage came with the unveiling of EA Ignite, an engine designed “specifically to help us blur the line between the real and the virtual,” according to Andrew Wilson.

The Xbox folks also announced that there would be 15 exclusive titles for the Xbox One over the year, showing one of them (presumably) as Quantum Break, which appeared to focus around a kid with superpowers.  Claiming that they’re investing more in a bunch of studios around the world to create original content, they say that these 15 exclusives will cover 8 different and brand new franchises.

Next came some celebrity guests from different areas of entertainment.  Steven Spielberg joined via teleconference to talk about a new Halo live action television show, broadcast as “premium television” through the Xbox One.  I for one don’t really care, but if that’s you’re thing, well there you go.  Roger Goodell, commissioner of the NFL, also stopped by on screen talking about the partnership between Xbox and the NFL: “You’re going to change the football in a way that is so dramatic.”

They closed out the livestream with a preview of Call of Duty: Ghosts, focusing a great deal on the fact that the game has dogs in it, at which point my stream started flipping out, but it seemed like they revealed very little information on it as well as other games for that matter.  I guess they’re saving it all of e3.

Funny sidenote about the stream flipping out – I lost the stream 3-4 times through the whole proceedings, one of them being just as they were talking about how they have 300,000 servers to support Xbox Live.  Unfortunately none of them allowed xbox.com to get through 15 minutes of stream without crashing.
Oh right – machine specs:

  • Processor: Custom AMD chip, 8-core GPU, DirectX 11.1, 32MB ESRAM (28nm chip for those interested in fabrication)
  • Memory: 8GB RAM (DD3)
  • Storage: 500GB internal hard drive
  • Audio/Video: 1080p and 4K support, can do 7.1 surround
  • Connectivity: HDMI 1.4 output/passthrough, USB 3.0, WiFi Drect
What Wasn’t:

While they kept saying that the Xbox One was connected, they didn’t explicitly address fans’ concerns about “always on.”  I had to get intel from other sources who had a more hands on experience with the One for that.  According to Wired, the One will not be always on as was heavily rumored.  Which begs the question, how did THIS WHOLE NONSENSE even occur in the first place?  I don’t know.  I guess folks can get a little nuts in the twitterverse.  But I found out some other things too:

While it may not be always on, game discs will all have to be downloaded to the console’s internal hard drive (which makes me really worry about only a 500GB hard drive).  But once the data is on said hard drive, the user can play it whenever he or she chooses, and it will be connected to their XBL gamertag.  But if that disc is used with a different account, the person holding that second account has the option of paying a fee to install it to his or her hard drive and play.  Without that download though, play with just the disc and not copying anything to the hard drive is restricted.  According to Wired, Microsoft didn’t have an answer as to if or even how this policy would potentially be altered for the used games market or players that rent games.

As far as the “always” on rumors?  Yes and no.  Game developers making games for the One have access to use Microsoft’s Azure cloud services platform to bump some of the game tasks to the cloud.  In this case yes you would require an internet connection.  If a game in question does not actually utilize Azure, then no, you will not need a connection.  I have no basis to make a prediction on what percentage of Xbox One games will utilize Azure, but my guess is that Microsoft is really going to try and push it.

So there it is in a nutshell kids.  I’ll keep my eye out for further details to keep you in the know.

Friday, April 5, 2013

Microsoft Creative Director Doesn't Deny Always-On Rumors, Tells us to #dealwithit



Remember when I told you kids about the rumor that the next iteration of the Xbox console would require an always-on connection?  Even after those rumors have spread like wildfire, drawing a collective “WTF guys?” from the gaming community, Microsoft is still unwilling to confirm or deny an always-on requirement to operate their next-gen Xbox, codenamed “Durango.”  In my opinion it is that same refusal that is keeping the rumor alive and drawing gamers’ ire.  It’s really simple fix – all we want is a straight answer.  Yes or no, that’s all it would take.

But instead of real answers from Microsoft to their customer base (that pay hundreds per console and upwards of $50 per title) through a statement or press release, what we got instead was arrogance, ignorance, and insult from Microsoft Studios’ Creative Director Adam Orth (@adam_orth).  Over Twitter.  After going on about how he doesn’t see the big deal about always-on devices and software, he added one choice hashtag to the proceedings:

#dealwithit.

That was his answer.   Classy, man.

After BioWare’s Manveer Heir (@manveerheir) cited the always-on issues that arose with Diablo III and SimCity, Orth quipped that “Electricity goes out too” and sarcastically followed up with “I will not buy a vacuum cleaner” and other assy things of the like.   His twitter feed has since been protected (uh ohhhhh I think the boss may be angryyyy), but of course a number of screencaps were taken around the web to let everyone know how it went down.  For someone who really loves always-on that much, I figured he would have known that stuff you put out on the internet can last forever.  Thanks to HuffPost Tech UK by the way for this lovely capture.

As far as the validity of the always-on rumors, it was Kotaku who finally furnished an answer for us.  Their sources say that the answer is not only “yes,” but that it will only take 3 minutes of being offline to not be able to play anymore.   So why not just tell us that in the first place?

I’m surprised that Orth, someone who’s been in the industry for a while (he’s spent time with SCEA and LucasArts), could make such a shortsighted comment after the very public fiascoes concerning Diablo III last year and SimCity just last month.  The comment shows an alarming amount of industry ignorance for someone in such an important position, and says to me that Microsoft is catering only to users that have stable always-on broadband connections, telling those who don’t to deal with it.  There are a number of areas in the United States that either don’t or have spotty service.  You guys ever use Skype internationally or to someone in the remote USA?  play World of Warcraft or any other MMO?  Then I’m sure you noticed that some players would lose connection and drop wayyyy more frequently than others.  If that’s the case, then your wiped raid is evidence of this fact.  For those users, a 3 minute timer would render this console unplayable.  And that’s just in the United States.  What about American military personnel that game during deployments to remote areas?  In remote areas they’re running on connections reliant on satellites in geosynchronous orbit, where some areas can only be reached by certain satellites, possibly giving a skewed signal on a flatter-than-optimal angle.  So there are definitely potential issues with that setup.

And what about international users?  A lot of those users may find similar problems.

Working in IT I get that Microsoft’s plan forward on their enterprise side is pushing everyone cloud-ward with SkyDrive and their 2013 line of Office.  Given that they’ve been talking for a while about a Microsoft “ecosystem” that would combine Microsoft OS’es with Xbox, their moves including this one don’t seem so shocking.  But aside from that, they need to understand that this business model going forward is not only going to hurt their users, but their own brand.  Sony has made no such assertion that the PlayStation 4 would have an always-on component, so this helps them too, potentially giving them the opportunity to take some ground and have a chuckle at the same time.   But we still don’t have a straight answer.  So it looks like we’re going to have wait until E3 to see any sort of confirmation from Microsoft.  Meaning they have until June to get it together with a unified front and message to users, without rogue employees going berserk on social media.

Let me be clear on my stance on this sort of business practice in case you don’t know already.  I am against always-on.  In my opinion it’s a form of DRM that is sharply anti-consumer, especially now that we have laptops that have the graphics card juice to play modern games.  Always-on means I can’t play Diablo III on a flight, or SimCity on a long train ride.  And dictating when and where we can play our games just isn’t right. We’ve been burned with it more than once.  But the problem is partially us.  Always-on seems to be the way the industry is going, and we tacitly support it by still buying the games knowing the potential issues going in.  At that point, they already have our money, so why should they care?  They’ll move on, and quickly.  And we’ll be left wondering what to do when they finally shut down those connection servers.

Thursday, February 7, 2013

Always-On Rumors True? Xbox May Follow Suit in Blocking Used Games


Now that Sony’s PlayStation team is a couple weeks out from what I think will be the PlayStation 4 reveal, It looks like it’s Microsoft’s turn to continue churning the rumor mill.  A while ago you’ll remember that we talked about rumors of the PlayStation 4 having a mechanism to block used games or games not registered to a user from running on the console.  And I’m pretty sure consensus across most people was that it would be a horrible idea.  And in my opinion, that consensus was right.

Now comes the fun part – We knew Sony wasn’t alone in having this technology, but now there’s evidence that it may actually be put into practice.  Microsoft’s upcoming Xbox 720, or Durango, or whatever the hell you want to call it, will be featuring similar technology for the purposes of blocking used games.  While a lot of what I’m seeing across the internet are really just referencing this as rumor, Edge Magazine claims to have a source at Microsoft saying that this will be done by requiring an internet connection to even function.  They went on to mention that games would still be available to be purchased on physical disk media, but those disks could include activation keys, providing nothing to anyone outside of the initial user that bought the media.

The report also says that the system will finally support Blu-ray discs instead after finally giving up on their horse named HD-DVD, but I’m not really sure you’re even reading that part.  The always-on rumor kind of trumps it.

I’ve always hated always-on connections as a method of DRM.  Always. I hated it when EA did it on the PS3.  I hated it when Blizzard did it with Diablo III.  And yes, I have even historically hated it with Steam.  Years ago when I refused to use Steam and people said I was nuts because “dude the games are cheaper and it’s soooo much easier,” my concerns were on a higher plane of nerd.  I’ve always considered business models that require always-on connections to have heavily detrimental aspects to the user experience – most prominently being the one that says No, you can’t play any time you want to.  And Steam did exactly that.  They did it with software instead of hardware so it might be slightly different to the minds of many but the principle remains the same.  And in my opinion, while sure it was cheaper and easier, it was setting a dangerous precedent in gaming.  Not only because it did in fact take something away from the user experience, but that gamers were ok with it, and allowed it to keep happening.  There shouldn’t be any rule on any console or system that says you can’t play the games you’ve paid for when the internet is down.  It adds another point of potential failure to your gaming console in your internet connection.

I might add, before you all go off on me, that I don’t include MMO’s in this little rant.  I mean the “O” stands for online.

In addition to all of this philosophical wrong,  if these reports from Edge are true then it’s a fantastic blow to the used game market, which as we discussed before with the PS4 would in fact help developers since they’d be the only shop in town. What this does do though, if true, is give Sony a tremendous opportunity to say “No, we’re not going to follow that model – come to team Sony, my peoples!”   They have the option to become the console of the people by abandoning this practice before their PS4 reveal.

Truth be told, I really hope Edge is wrong, or that someone lied to them in an extremely convincing manner.  Either way, I’ll keep you posted.  I am not going to call this 100% fact until I hear something official from the Xbox team.

If they’re not hiding from us.

Thursday, May 10, 2012

Microsoft's New Mobile Phone-Style Xbox Live Contracts no Longer a Rumor

[Article first published as Microsoft's New Mobile Phone-Style Xbox Live Contracts no Longer a Rumor on Blogcritics.]

Over the years, especially in electronics, we’ve all seen changes in how companies charge users.  Fading are the days when a customer would by hard and tangible “things” and what’s showing up to take that's place is the sale of services, either in replacement of or addition to these things we think we own.  Sure you paid for your smartphone, but how much convenience does it add to your life if you’re not paying per month for voice and data?  How many people do you know who don’t buy DVDs or Blu-rays anymore because of streaming services like Netflix and Hulu?  Do you still see high numbers of physical servers and hardware in your IT department’s closets or are they starting to move towards cloud-based SaaS subscriptions?  And after work you’re not taking your Xbox 360 out for a spin to play with your friends until you pony up for a LIVE subscription.  You see kids?  Subscriptions and contracts.  That’s how things roll these days.

In some ways it makes sense.  There are certain situations where there’s a lot of cost savings involved for both the supplier and the consumer with subscriptions for services.  For those in the gaming world I’m sure you’re extremely familiar with this system – Xbox LIVE memberships, subscription payments for World of Warcraft and a couple of other MMO games.  The upside is that there’s no contract that locks you in – so if someone wanted to cancel their World of Warcraft account for example, they could do it tomorrow and not pay a single red cent after their last payment went through.  Cell phones carriers are the other end of the spectrum – selling phones at a huge discount but locking you in for a two year contract, with an early termination fee ranging from $200 to $350 for a cancellation.  So why is this relevant?

There have been rumors floating around that Microsoft was going to adopt a similar model to the cell phone one for Xbox 360 units and LIVE gold subscriptions – selling a subsidized 4GB model then locking the customer in for two years on contract.  And those rumors have been solidified, complete with early termination fees.  Sure the fee isn’t as harsh as mobile carriers, but they are in the same spirit of a mobile contract.  The difference is, there’s pretty much a guarantee that I’ll be using cellular service for 2 years.  Xbox LIVE?  Maybe.

The contract is laid out like this – Microsoft will sell you an Xbox 360 4GB with a Kinect sensor unit for $99.  OK, so far so good.  The $99 price is contingent on the aforementioned two year contract of $14.99 per month.  Sounds reasonable on its face until you do the math.  Let’s have a look see.  Suppose I go out and buy a retail Xbox 360 4GB unit with a Kinect sensor.  That would cost me $299.  Then I buy a retail Xbox LIVE gold membership for two years.  12-month cards are $59.99 each, putting my 2 years of membership at retail cost at about $120.  My final price, after two years, is about $420.  Now let’s look at the subsidized bundle.  I pay $99 for the Xbox 360 unit.  I then pay $14.99 for 24 months.  My final price for my two year contract is $458.76, which is over $30 on top of retail. After crunching these numbers, there’s really no incentive.  And I’m not even counting sales on sites like Amazon and NewEgg, where I’ve seen 12-month gold cards go as low as $40.  I’ve done a little additional math of my own factoring in early termination fees and the users’ total cost for cancelling every month for each of the 24 months.  Simply put, there isn’t any short game play that would benefit the user financially to bring their total cost below the straight retail route.

I understand that this plan is structured for the “gotta have it now but don’t have the scratch” crowd.  It’s the exact same thing with smartphone users who wouldn’t be able to afford buying a smartphone flat out, or extending the number of years on a car loan to make smaller payments.  You’ll have the product now, but you’ll pay more in the long run.  If you watch the sales and scour the interwebs, you can find cheap subscription cards and like-new used or refurbished units and spend less than $400 now, saving yourself more than 50 bucks in the long run.

Plus, two years?  What happens if the Xbox 720 comes out and you’re still in year two of your contract?

Friday, June 24, 2011

82. Interactive Advertising: NUads Mean Kinect is Open for Business

Article first published as Interactive Advertising: NUads Mean Kinect is Open for Business on Blogcritics.

I remember watching Minority Report a few years back, and having a friend say “Yeah right man there’s no way they can do that” in response to the extremely targeted 3D advertising ubiquitous in the film’s scenery. My response, almost discarded at the time, was simple, “They will soon.” Advertising equals dollars, and after all that’s what makes the world go ‘round. Once confined to billboards and TV spots, they now own the internet and are on any shred of free digital space they can find. But, as I’m sure I’m not the only one who has noticed they’re starting to gradually take up a larger part of our digital lives with every passing day. There is, of course, been blatant product placement and merchandising tie-ins in TV and games, but they don’t interrupt the shows I watch or the games I play, so I can forgive that. We’ve learned to live with TV commercials, going so far as to DVR a show so we can fast forward through them, so now they advertise during the show in huge, fat, view obstructing fashion. It’s been a long time since standard internet pop-ups bothered us too – most browsers automatically kill those. So advertisers have been forced to get creative.

Let me give you an example – I was over on 1up earlier, and I clicked on a trailer link for BloodRayne: Betrayal. While the movies bombed, the games were alright, so I wanted to see what was new. Now videos sometimes take a while so I went into this with intent of being patient and giving it some time. Here’s what I was treated to: first was an overall slow loading page, where advertisements on the top and side bars loaded before any actual content did. Second came the video player through which the trailer would be seen. Once the video started, it wasn’t actually the trailer for BloodRayne at all, but a 15-second unskippable commercial for Comedy Central. This in itself is usually enough for me to cancel loading the video and not watch it altogether these days, lest I put a hole in my LCD in a desperate attempt to strike the advertiser. But today I let it go only to find that there was still more advertising to be done. Now covering 90% of the video player (which was a couple seconds into the Comedy Central ad), a video window pops up for Season of the Witch. If you are wondering, by the way, it’s out on Blu-ray and DVD 6/28.

I’m not blaming 1up, I read their stuff all the time and will continue to, but it’s just an example of a widespread epidemic. I’m not exaggerating though. Here’s a screenshot. A video ad pre-empting an ad before the video I wanted to watch. Then, the pièce de résistance: “The video you are trying to watch is currently unavailable.” Pure excellence. So where does this all end?

Bad news, it doesn’t. Microsoft’s Kinect will be the newest platform of annoyance. In 2012, they’ll be introducing NUads (Native User-interface Ads), a form of interactive advertising. For instance, during a commercial, a user can say “Xbox Tweet” to automatically tweet about the brand to all of their followers. “Xbox More” will send you more information, and “Xbox Near Me” will bring up a list of local retailers. Microsoft’s Mark Kroese heralds the arrival of NUads with flowery prose to try and get us excited about it on the Microsoft Advertising blog. He notes that it “transforms traditional, linear TV advertising into an interactive experience by using the voice-and gesture-control of Kinect for Xbox 360.” The goal of this service, according to him, is to “break down the barriers between consumers and content on the TV screen.” I’ve never met anyone who actively tweets about their favorite brands, but maybe it’s just because NUads doesn't exist yet to allow them to become brand extensions for further advertising. Microsoft has a much happier phrase for that of course – “Social Advocacy.” Kroese also highlights how users can use real time voting and give feedback for advertisements. One thing reported by Gamasutra and others that Kroese omits in his laud of the program is that ads will also be embedded in the dashboard and in-game as well. The second this interrupts gameplay of any sort for me I am done.

Perhaps I’m being too tough on this and it won’t be as big of an intrusion as I’m thinking it will be. I suppose if it doesn’t interfere with gameplay it really won’t bother me all that much. What actually bothers me more is the claim that this is a revolutionary thing that will “unlock the incredible potential in interactive TV” with such gusto and unmitigated chutzpah. What advantage will Xbox users gain from this? What about those who pay for an Xbox Live Gold subscription? Will their payment shield them from the ads? While this is great for Microsoft to court advertisers and drive their own revenue streams, no matter how you cut it, it doesn’t seem like a game changer to the players to me.

Saturday, October 23, 2010

37. xbox hacks and the feds

has anyone ever approached you in disgust after you had an xbox 360 modded?  did they look down on you from their moral high ground?  was your response "well make a federal case out of it why don't ya?"  for your sake i hope it wasn't, because you're about to read some pretty groundbreaking stuff here.  this is about the first federal case in the united states about modding an xbox 360 that will see a jury.  the defendant: matthew crippen, 28, of anaheim, california.  he is accused of running an video game console chop shop - a home business where he would mod customer's xbox 360 consoles for no less than a hefty profit to be sure.  he was arrested by homeland security (after some undercover work) for breach of the digital millennium copyright act of 1998.  and why would one be so bold as to do this?  and customers willing to pay?  because modded consoles allow play of downloaded and burned games, be it backups of your own (technically legal in my opinion) or to fly the pirate colors and download/burn the games of your choosing.  the indictment (thanks, wired magazine!) shows that he is charged with 2 counts, and as a result can see up to 10 years, the max sentence, in prison.

seems pretty open and shut, right?  why would someone mod an xbox to not pirate games?  read on, that's just part 1 of the story.

crippen's claim is that he didn't provide mod services for piracy.  he offered the service for people who wanted to play backups of games they already own.  this is meant to circumvent what ALL of us xbox 360 owners have experienced, which is ridiculous scratching on the discs after a lot of use that makes them jumpy and sometimes rough to play.  enter andrew huang (he goes by "bunnie") - the man who literally wrote the book on xbox hacking.  huang wants to testify on crippen's behalf and provide argument as a system expert.  why is this going to be helpful to the defense?  huang would show the jury a process on how modding a console does not circumvent the technology "designed to prevent copyright infringement" as crippen is accused for.  in an interview with wired, huang said that what the defendant "was insufficient on his own to violate anything," and further suggested that the DMCA should be interpreted with the spirit for fair use as exemptions.  his reasoning, which is sound, is the iphone.  many users used jailbreak software on thier apple iphones to install unapproved 3rd party software and apps on their devices with legal immunity, thanks to a US copyright office exemption tothe DMCA.  using this as a prime example, it's a short stone's throw to see how that precedent can be applied to video game consoles.

but the prosecutors aren't having it.  huang's had his own brushes with the law, and specifically the DMCA  for his xbox modding expertise.  with that in conjunction with their claim that "fair use" isn't a valid defense, the prosecution is trying to block huang from testifying on crippen's behalf.  whether or not huang is able to testify, the outcome of this case is going could prove to be interesting.

Wednesday, September 15, 2010

31. if you're havin' halo problems i feel bad for you son, i got 99 problems but a hard drive ain't one

halo: reach
back when games still came on cartridges, figuring out how exactly to play them was a no-brainer.  you put the cartridge into the slot and turn it on.  that really didn't change at all when cartridges moved to cd's for the psx, dvd's for the ps2 and xbox 360, and ultimately blu-ray discs for the ps3.  then it got a bit more complicated - add ons for hard drives and wifi units became pretty much necessary to turn gaming consoles into media machines and give the user online social capabilities.  and game consoles come with those devices built in these days - the ps3 always has and now the new xbox360 slim does as well.  even further there's a 360 slim with a 4GB hard drive unit inside for only $199.  this sounds like a good thing overall - not needing as many peripherals anymore.  but it can also bring its share of problems.

i always thought consoles had an advantage over pc's in a couple arenas.  one of them is compatibility - i don't have to worry about my console's systems specs to play a game, because the game is created specifically to work on my console.  no need to bench my video card or upgrade memory.  software and hardware always work together hand in hand.

unfortunately that's not true for the new halo: reach game.  now i'm not a huge halo fan but i can understand the draw, and the latest version had people flooding malls and game stores everywhere to get their grubby hands on a copy.  but as it turns out, if you want to play a little online co-op, and you have one of the new $199 xbox360 slim units,  you might get the following error message:


"One or more players do not have an Xbox 360 Hard Drive. An Xbox 360 Hard Drive is required to play co-op on Xbox LIVE or system link."

... eh?  and it becomes a head scratcher.  everyone says they have hard drives.  the microsoft FAQ on halo say that this message directly points someone not having a hard drive.  so you figure it can't be you because there is a hard drive, just inside.  so some other noob is to blame.  yelling ensues, accusations of noobery are flung around, and some meatheads find each other in real life where an all out brawl ensues.

a grim tale, to be sure.

xbox 360 slim 4GB edition, $199
but in this situation, much to your shock and chagrin, you are the problem.  the memory unit inside the $199 version of the xbox 360 slim doesn't actually count as a "hard drive" but a "memory unit." meaning what?  you guessed it - you have to buy a retail xbox 360 hard drive, and it'll set you back around $130.  this problem has also been reported for halo 3: ODST, so this is probably a bug that affects all halo online co-op play.  which is even more awesome.  how on earth did microsoft not test this out?  online play is the thing now - single player games are quickly being overshadowed by the online realm.  this is doubly annoying because it's not like playing online is free.  a 1 year subscription cost for xbox live gold will set you back 50 bucks.  a modest cost, but a hard cost nonetheless.  triply annoying because nowhere on the halo tech specs does it list a hard drive for co-op play.


so the final damage?  your $199 xbox 360 slim + your $129 hard drive = $328.  wouldn't it have just been easier to buy the full xbox 360 system with a 250gb hard drive for $300?  just goes to show, you get what you pay for.

bravo microsoft.  really, excellent work making your users happy.