Showing posts with label motorola. Show all posts
Showing posts with label motorola. Show all posts

Wednesday, May 2, 2012

More Patent Wars - Motorola's Unenforceable Injunction against Microsoft



Every day I peruse the tech news on the interwebs to keep up with what’s going on.  There are usually a few interesting stories on some sort of technology development or new games coming out, but what I’ve found over the last year is that those types of stories have been dwarfed in number by news on the business side of technology.  Now I’m not saying that’s a bad thing – I’m both a nerd and a business guy so that intersection of topics definitely interests me.  But it’s the stories that accompany the ones about tech business dealings that make my head hurt.  And all of those stories are on tech patents and lawsuits.

There’s a certain extent to which a defense of patents and intellectual property is reasonable.  That’s the point of the patent system as it was designed – to defend inventors from someone else taking the idea and running with it for profit, protecting them from being victims of corporate theft and economies of scale.  And that works for the most part when it comes to tangible goods or the processes to manufacture said goods.  But trying to apply that same system to technology, namely software, unfortunately can become nothing short of a series of legal quagmires.  Patents can be awarded to very broad solutions and nebulous ideas that there’s no present method to develop, or that could possibly have multiple methods of execution.  Put those patents in the hands of patent trolls and watch them kick back, send their legal attack dogs, and either kill a dream for kicks or pick up royalties.  And in my personal, non-lawyer opinion, I can see how that could stifle and suppress innovation in startups and small firms, who simply can’t afford a potential patent lawsuit from a larger company with deeper pockets.  Something has to change.

It’s nothing new.  I know, as you all do, that this type of thing has been going on more and more as the mobile space has grown.  But that doesn’t preclude me from reading the news and cringing a little bit when i see some of the fallout.  Today was such a day with such stories that irked my nerdy ire.  Motorola Mobility, the broken-off mobile piece of the once whole Motorola, and who i will be referring to as “MoMo” for the rest of this, won an injunction against Microsoft in Germany.  The injunction is in the form of a sales ban covering Xbox 360 game consoles, the Windows 7 line of operating systems, Internet Explorer and Windows Media Player in Germany.  That means every Xbox 360 and every copy of Windows 7 would have to be taken off the shelves.  The reason? H.264 video.  For those not in the know, H.264 is a video codec that covers many aspects of HD video.  One of its claims to fame comes thanks to Blu-Ray players, which all have to be able to decode H.264 video streams.  Online video content delivery through Flash and sites like YouTube use H.264 to get it done too.

What MoMo sued for wasn’t actually for H.264 itself, but two patents that they hold for the delivery of H.264 video.  Their claim is that Microsoft never properly licensed said technologies, and have convinced a Mannheim Court in Germany of that as well.  But it’s not that simple. A United States court has banned MoMo from enforcing that injunction until they review the matter next week.  And in the meantime, Microsoft has gone ahead and moved their European software distribution center from Germany to the Netherlands to mitigate the action.  You see, earlier on Microsoft previously accused MoMo of abusing its FRAND obligations – providing licensing under fair, reasonable, and non-discriminatory terms to licensors as a standard setting entity.  According to Microsoft, those licensing fees from MoMo would come with a price tag in the neighborhood of $4 billion.  So in addition to the German court and US court, the European Commission could also look into this, as they’re already carrying out a probe on MoMo’s supposed “abuse of a dominant market position.”  This is the first step in what is sure to be a long and hugely drawn out process.

On another level, trying to ban Windows 7?  You're telling me MoMo is 100% Mac and Linux in their enterprise setup?

But that wasn’t all for today.  Another report featured Nokia’s new patent assault against HTC, RIM and Viewsonic for infringement on 45 patents in their portfolio.  They’ve already been successful once in suing Apple into a licensing deal for the iPhone, but details on which 45 patents have yet to be released at the time of my writing this.  Now this one I can sort of understand.  It looks like they’re trying to mitigate some financial hits with some additional revenue streams until the Lumia becomes more widely popular.  So while this one didn’t strike a nerve as badly, it still made me shake my head a little.

It just seems to me that the undeniable amount of effort (not to mention cash money) funneled into patent assaults could be redirected into more product development.  There’s a lot of really basic things the mobile world has yet to figure out, like coming up with technologies for things like more efficient batteries.  Put more effort into putting quality products into the hands of the consumers, not quality money into the hands of your lawyers.  Think about the good of the game.

Friday, January 13, 2012

CES 2012 Day 3 - More Digital Treats from the Desert


[Article first published as CES 2012 Day 3 - More Digital Treats from the Desert on Blogcritics.]

Welcome back to my armchair coverage of CES 2012.  I’ve been highlighting what I think are the cool gizmos and what have you from the show by scouring much of the interwebs in the hopes that you don't have to.  Today we have an eye opening control scheme, tiny hotspot tech, some Verizon Android news and a new console.  I threw that last one in there since I'm sure you're still weeping from no Xbox or Playstation announcement.  Wipe those tears away.  You're welcome, citizen.


The eyes have it: the Tobii Gaze UI

Ever want to control a computer with your eyes?  A company called Tobii Technology may have you covered.  Their Gaze UI abandons the mouse and uses them two eyeballs in your head to make things go.  Once it takes a few minutes to map your peepers to its sensors, you can use its gesture-based interface that tracks your eyes as an on-screen cursor, and it’s designed to handle all of the touch commands of Windows 8.  They still have a touchpad as part of the system to supplement the optical controls, used for tapping instead of dragging your finger around for navigation.  Or you know, in case you’re all jittery.  The unit is still a prototype, and Engadget has a nice hands-on video if you want to take a look, complete with a couple of snags (cut them some slack, it's a prototype).  It shows a user using the eyeball tracking with the touchpad for the occasional tapping (sans dragging) and runs with Metro stylings of Windows 8.  I'm curious if it's the touch-friendly Windows 8 interface that allows this to work as well as it does (so far).  If that's the case then this could be applicable to other touch-optimized OS's on tablets like Android devices and iPads.  Well probably not on iPads, unless Apple decides to buy Tobii and keep it all in-house of course.  The video is pretty impressive considering this being Tobii’s first public outing with this technology.  Plus it’s not a final release of Windows 8 it’s running on either.  So while it’s still rough, once it gets a little bit more work and development we could have something pretty phenomenal that can run on tablets while you're on the go, but hopefully not on a shaky bus.

SD Marks the Hotspot: Toshiba FlashAir

You’re probably familiar with Eye-Fi cards – SD style flash memory that have Wi-Fi capabilities to transfer pictures or files to a computer from a camera.  This year’s CES brings us a bit of an upgrade with Toshiba’s FlashAir card.  Not only does it have the capability to join a wireless network like the last iteration, but it can broadcast its own 802.11 b/g/n hotspot.  But that’s not all – the card is pre-programmed with webserver software, meaning that anything stored on it can be accessed from the web using any internet connected device.  And with more and more devices being equipped with wireless capability, you can get any of your photos or video from a camera or a netbook or tablet to a web enabled HDTV.  Seems like it would definitely be good for media streaming, assuming the power drain isn’t too severe and the range is better than its Eye-Fi predecessor.

No PS4, no X720, but there is the Nintendo Wii U

While yesterday we heard from Sony officially say that they’re sticking with a 10-year lifecycle for the PlayStation 3, and not to expect any PlayStation 4 announcement anytime this year, including later this year at E3.  So while Sony and Microsoft are pumping their efforts into current-gen hardware, Nintendo’s taking the dead air on console announcements as an opportunity to officially show off their new Wii U console.  There was a lot of speculation and mystery surrounding the console, starting back from their first announcement back in April.  Back then all we knew about it was a strange touchscreen type of control scheme which seemed weird at the time, but since seeing Razer’s Fiona and other similar products at this year’s show, it seems almost par for the course now.  The tab-style controller has analog sticks and control buttons in the upper corners.  There are regular controllers too, but the touchscreen controller has an interesting bonus.  For example, in the “Chase Mii” game, players with regular controllers can see themselves on the big screen, but the holder of the touchscreen controller gets a overhead view of where everyone is and where they’re going.  It also allows transferring what’s on the touchscreen to the big screen and vice versa, adding a different spin to multiplayer.  They didn’t have single player ability set up at the show, but did have some Zelda video rolling.  Nintendo’s still being pretty tight lipped about titles under development and other functionality for the touchscreen controller, but I’m sure we’ll see some more from them at E3.  Sony will be shilling games, Microsoft will be pushing their ecosystem and other folks are going to be pushing digital game delivery like Steam and OnLive, probably leaving Nintendo the whole stage for physical console news.

Verizon's 4G LTE Mandate and Motorola’s new Droids

Even though I love Android devices, I really wish that there was a Windows Phone on display for Big Red this year.  Unfortunately for me (and other VZW customers) that sweet Nokia Lumia is going to other carriers.  There may be a reason why – VZW has announced that 4G LTE is going to be a “hard requirement” for any new hardware they plan on shilling.  That includes not only Android devices, but devices from Blackberry and Windows Phones.  By that logic that may mean that even the iPhone 5 will be talking to the world 4G LTE style when it comes out.  Or it also may mean Verizon won’t have an iPhone 5, but we'll see.  I guess we’ll have to wait on word from Cupertino.  Anyway, that aside, two 4G LTE devices available for viewing were the heirs apparent to Verizon's mobile Android game – Motorola’s Droid 4 and Droid RAZR MAXX.  The Droid 4 of course is next in Moto’s keyboarded Droid family line, but the first one to run on Moto’s LTE network.  This was one of the big drawbacks on an otherwise solid Droid 3.  The D4 also looks like it's going to be geared for more business use than past models, as it has encryption on business functions like email, calendars and task lists.  It's not just any basic encryption either, it's FIPS 140-2 (government grade for those keeping score).  Business users will be able to run virtual environments too, coming pre-loaded with Citrix Receiver for Androids.  I know I'd rather use an Android than a BlackBerry for my work stuff.  If any of you have either felt the frustration going from your personal Android to your work BB, or ever had to configure and manage a BB Enterprise Server, I know you understand.

The RAZR MAXX on the other hand, instead of boasting big improvements on its predecessor, has the same hardware and software as the RAZR.  The only difference is the battery.  One of the biggest weaknesses of the original Droid RAZR was that its impressive sounding 1780mAh battery got you absolutely nowhere.  The RAZR MAXX has remedies that, with a 3300mAh battery that lasts for 21 hours of talk time.  It picked up a little bit of girth an weight in the process, but that's not really saying much seeing how light and thin the original Droid RAZR was.  Both phones will be available soon.  Which is good, because I’m getting me a RAZR MAXX, regardless of the near-adult-film-star model name.

Those are my highlights from day 3 - I'll be back again for the fourth and final day with a wrap-up before your weekend.