... Even though you (well I) had her in Commando mode
all game only to find out that this ultimate ability of hers is in her Ravager
tree and then you have to switch up your parties and ALL your paradigms to
re-align stuff with a crystarium points farm and...
Sorry. Got kind of carried away there. But while
I'm on that point, come on guys. Come on.
At any rate, the video (which you can see here on IHOGeek's YouTube
channel) and screens for Lightning Returns provided by
Square-Enix show our heroine jumping from ledge to ledge and over/through
obstacles to get around on the overworld map instead of just running around to
the next checkpoint, more the way Dante or War would in Devil May Cry and Darksiders.
And that mechanic is both the reason I'm looking forward to it as well as the
reason I fear for it. I'll get into that in a bit.
Once in a battle Lightning seems to be freer in her
movements and attacks in taking on enemies - able to issue commands and change
up style on the fly. So while there's still some of the elements of the
XIII universe that we know and love left untouched, in battle mode it looks
like menus and auto-attack has been replaced with assigned commands, with each
of the four main buttons on a Xbox 360 pr PS3 controller mapped to something
different. An example from one of the fights in the trailer, the player
has the four commands set as Light Slash, Heavy Slash, Evade and
Blizzaga. Each of these four commands look like they will change when
Lightning changes paradigms - and from what we can see so far those are called
Divinity, Enchanter and Cerberus corresponding to defensive, magic and physical
styles. Seems to me like that would provide a ton more options that a
single character has, which is a direction that needs to be taken when she's
the only one you've got. An arsenal at the ready and tweakable skills
look to make it so that players can make Lightning their own.
Now back to what I was saying before. As I mentioned,
the action/platformer element of this game is both the reason I want to play it
and the reason I fear for it. Square-Enix did the same kind of thing in
their Final Fantasy VII universe - spinning off a different
genre of a game with Dirge of Cerberus. DoC featured
Vincent Valentine in a first person shooter style game, and while it was fun, I
felt like they didn't go all in with it, and it was enough of a departure from
the lore to seem like an attempt to expand the franchise. Now in that
sense, Lightning Returns isn't in the same boat. It's a
legit part of the FF XIII continuity. My hope is that
these elements are added the right way, and act as an enhancement instead of
simply another method of trying to keep the franchise fresh. Either way,
I'll be playing through Lightning's final journey for sure.
Oh, and by the way kids - the game will limit you to 13 days
of play time to get it done. Secret methods notwithstanding, finish in
312 hours or the world ends in chaos. Have fun!