Every WoW expansion pack that has been
released over the past few years was shipped with its own personality.
Over the classic “vanilla” build of the game, Burning Crusade was
markedly more difficult but had a lot of good content on your way to level 70
(not to mention replacing your epics on the first quest reward). Wrath
of the Lich Kingcame about and it was a far less challenging than its
predecessor, but had what I consider to be some of the best endgame content
raids in Ulduar and Icecrown Citadel. It also brought the story full
circle for those of us that nerded out on Warcraft III before
Blizzard’s MMO days. Cataclysm brought back the pure grind-it-out
progression and the fall of Deathwing. Mists of Pandaria? Well,
they had pandas and an eastern flair but I never got into it too deeply.
Now we’re a few weeks into Warlords of Draenor,
the most recent expansion pack to the wildly popular World of Warcraft MMO.
And I’ll say it briefly before I get into the meat of this – I like it.
And it’s not wholly because of the content or of the
throwbacks that will let you nerd out on character origins (like seeing Akama
as a full on badass Exarch instead of an ubroken roaming Outland). This
expansion answered the call for player housing from a lot of the fanbase, and
they did it with style by implementing the garrison system. I probably
spend more time tending to my garrison and doing garrison-related quests than I
do much else. My main toon has been a level 100 for a week or so and I
think I’ve only run 2 dungeons. And there’s a reason…
My garrison is a giant project. And one of my
real life off-specs is project management.
The whole campaign starts with bringing people in from
the Capital and creating a central outpost under your command to run operations
in Draenor for whichever faction you represent – be it the Alliance or the
Horde – when you have to sign off on the plans from the first
buildings. And from that point of initial construction, 100% of the
mechanics involve running things (albeit in a much more toned down way but you
know) in any sort of project. As you level up more things open up to you
in terms of crafting, garrison resource generation, heroes from around the land
that follow your lead and run missions for you, and how much time and money
it’s going to take to get it all done and customize it to exactly what you
want.
(In other words, I just listed timelines, stakeholders,
project resources, personnel, production/manufacturing, and change controls).
The player picks what buildings they want to be
constructed to produce items or unlock certain rewards. And other
buildings are there to provide resources to get there. My tannery lets my
leatherworking department make stuff for me as well as higher grade materials
for crafting and selling high end moneymakers. My inn is a recruiting
place where I can interview potential followers. Hell there’s even a
shack for fishing. Everything can be laid out (almost) exactly like you
want it. And there’s a panel to track all of it.
And then… there’s the garrison missions.
Every mission that’s run has a reward, but they all have a
set resource cost and personnel cost. When you see a slate of available
missions it’s up to you to figure out which skillset goes where, how long
it will take and whether the cost and time is worth the reward. Because
nobody wants to wait 8 hours for just a tiny handful of coin. I mean it’s
insulting really.
Take the mission “The Infernals’ Fury,” for
instance. To guarantee a win in 4 hours I need level 100 followers with
skills to counter the following: Wild Aggression, Massive Strike and Deadly
Minions. As you can see my girl Qiana Moonshadow has wild aggression
covered handily, but I’m short on the other two. My Dwarven associates
Delvar and Bruma are my go-to aces to deal with massive strike and deadly
minions. But here’s the problem – they’re on another mission that is
taking forever. And even while they’re spreading the word of badassery in
my name, that doesn’t give me something as good as that armor enhancement
token. So I can’t do this one right now – and that’s called opportunity
cost, kids. When they get back they’ll be assigned here because it’s a
more important reward.
I can always put in my junior team in though. They
have the same skills, but since they’re not maxed out, my chance of getting
that token would drop. I mean you don’t take Peyton Manning out of the
game unless he physically can’t play, know what I’m sayin?
So if Burning Crusade brought the
gear, Lich King brought the break, Cataclysm brought
the grind, and Pandaria brought the… well, the furries – Warlords brings the
project. And I am loving every second of it.