[Originally published at Sub Cultured as Nintendo's Satoru Iwata Dies at 55]
Nintendo Co., Ltd. deeply regrets to announce that President
Satoru Iwata passed away on July 11, 2015 due to a bile duct growth.
The gaming flag flies at half mast today, as that was the
long and the short of it in an official
press release from Nintendo yesterday marking the death of President
Satoru Iwata, one of the titans of the game industry in recent history. Due to
his medical condition he had to skip this year's E3 under direction of his
physician and shortly after underwent surgery to try and remove the growth as he revealed in a letter to shareholders on June 24.
The loss of Iwata isn't isolated just to Nintendo but rather
to the entire gaming industry. This was the man who took the reins from
Hiroshi Yamauchi, the revolutionary that took Nintendo from a playing card
company to a household name in video games. During his tenure as President of
the company (and the first person to be so outside of the Yamauchi family),
Iwata continued the legacy and oversaw the development and overwhelming success
of the Nintendo DS line of handheld consoles as well as the Nintendo Wii.
That's not to say that during his time we didn't also see the underperforming
GameCube and Wii U, but through all of the company's ups and downs, Iwata was
still an icon and loved by the industry and fans.
Part of this can probably be attributed to his start as a
developer, working on games like EarthBound and the Kirby games
while at HAL Laboratory and ending up creating Super Smash Bros for
Nintendo. It was that technical background that helped him to jump Nintendo
from the Game Boy to the DS line of handheld devices, as well as the Wii on the
home console side. For those keeping score, the Wii was one of the first
consoles to offer games played using motion control as opposed to a traditional
controller or gamepad, beating (and/or inspiring) Xbox's Kinect and
PlayStation's PS Move by 3-4 years. It's not overly common to see someone who
started as a programmer end up as a CEO, but for Iwata it was one of the
drivers for his success.
He always strived to keep the spirit and original core of
Nintendo alive - to make games for everyone from children to adults. Something
we could easily see by games like Brain Age for the DS that
target folks outside of the stereotypical gamer demographic. He also
unabashedly was a developer and kid that loved games at heart, and loved the
fans that loved him back. We saw that in things like Iwata Asks, where he
gave gamers and fans behind the scenes looks at games by interviewing
developers himself on franchises like Zelda, Mario and
other games across Nintendo platforms. And here's another bit
from his 2005 keynote at GDC that speaks to the kind of leader
he was:
If you don't mind, I will finish today with memories from one more franchise in my development career - Super Smash Bros. At the time it was being developed for Nintendo GameCube, I was already working full time for Nintendo. But my heart told me I was still a developer. So, as president, I assigned myself to HAL to rejoin the team finishing the game. Once again, I was living on the developer's diet of chips, pizza and rice balls, and working through the night.
For all he's done for Nintendo, for all he's done for the
gaming industry, and for all he's done for the fans - Thank You, Mr.
Iwata.