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you're thrown into the action as title heroine, last of the ancient clan of umbra witches, battling against angels and the lumen sages, the umbra witches' opposing faction. this kind of description may have you thinking you're playing the part of the evil bad girl, but that's not wholly the case. the game introduces the two factions - representing darkness and light, inferno and paradiso respectively, as two parts of a whole that share a deep bond of mutual respect, where both halves must exist in balance to maintain order. in that sense you're not killing the holy, flaying the innocent, or anything evil like that, you're just... doing your part. as if being the last of your kind isn't enough, you have a couple of huge gaps in your memory explaining your origin and true fate. overall sounds good as a storyline, but there are some negatives - the story's shifty in a few places and doesn't always "come together" as well as other games of the genre do.
bayonetta's gameplay is simply put, fun as hell. like starting with dante's twin pistols ebony and ivory, bayonetta's first real weapons are a set of four pistols called scarborough fair (parsley, sage, rosemary, and thyme of course). in addition to a pistol in either hand, she has the other two strapped to her feet, and is able to fire off crazy sets of acrobatic multi-target shooting with them. this is in concert with the myriad of melee combos that can be executed - with hands, feet, and a collection of badass weaponry. not enough for you? still feel like you can't inflict quite enough pain? worry not, there's a set of torture moves - special finishers to go along with bayonetta's standard offerings of agony and strife. these are very fun to watch, and while
the game itself is also visually stunning. i've heard some bad things about the playstation3 port, but as far as i can tell on my 360, minimal load times, the animation is fluid, absolutely zero tear and choppiness, the textures are great, and the special effects for basic combat and the torture combos are easy to watch over and over again. there's one thing that kind of upset me though, visually - the cutscenes. instead of putting this powerful engine to work and presenting FMV of grand scale between scenes, they opted for filmstrip-style cutscenes (if you've ever played "wet," kind of like that but less grainy) and i felt a little bit cheated. the music is pretty different than the deep electronic thrash chords ueda put together for devil may cry, and is instead a little lighter, and gives battles more of an "all in a day's work" kind of feel, which fits our heroine perfectly.
overall, great game. people can draw a lot of parallels between this and devil may cry, but bayonetta succeeds in keeping its own identity. style, substance, and a hellish good time.
overall: 9/10. excellent.
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