[Article first published as Documentary Mistakes Gameplay Video as Footage of Real
Terrorism on Blogcritics.]
I write a lot about the evolution of videogames from
the primitive game we know and love as PONG to their being
nothing short of a form of art. Games now have the power to portray
story, evoke emotion, and even have Grammy award eligible (and winning)
soundtracks. Aside from all of that, the biggest jump has been in-game
visuals, with today’s graphic engines able to pump out those textures so smooth
that you’d swear for at least a second or two that it was a real
scene. But for most of us who grew up watching the technology
evolve, there’s an imaginary line hardcoded into our brains when it comes to
stuff like this. That line is the boundary between games and
reality. It’s how I know that the scourge isn’t actually coming
down from Northrend to get us, and how I’m clear that Marcus Fenix and his COG
forces won’t be rolling through my neighborhood anytime soon. I
doubt that there’s any videogame sequence given current technology (even those
in a realistic earth-like setting) that I could watch and actually believe was
reality.
I say this specifically to convey that events in my life
have never unfolded in such a way that I have seen video from a game, took it
as reality, then broadcasted it as part of a documentary I was working
on. You may be curious why I would bring up such a ridiculous premise,
yes, this I know.
It’s because as ridiculous as it sounds, it’s something that
really happened in the UK this week. British television channel ITV (one
of their big ones) aired a documentary called Exposure: Gaddafi
and the IRA, promising to show the world evidence of a link between the IRA
and famed Libyan nut Colonel Muammar Gaddafi concerning weapons and other
military hardware. At face value it’s pretty compelling stuff I’ll
admit, but there were just a couple flaws with the footage.
One particular clip that was shown is labeled as “IRA Clip 1988,” and showed a
British helicopter being shot down. Not a lot in that clip really, well
how do I put this... looks real. The people are all pixilated
and stiff, the fire doesn’t look like fire, and some of the vegetation has
colors that just aren’t available in nature. Go and watch
it on YouTube while it’s still available. The YouTube link shows
the part as it was used in the documentary followed by the original fan edit.
This “footage” is actually a fan-made video from a game
called Arma II, a tactical shooter by Bohemia. Granted,
Bohemia does pride itself on realistic military simulations, but the
differences between the game and actual video footage are still pretty
clear. After the documentary aired, Arma fans took to
the Bohemia forums, spreading the word on what they had seen. On the
topic, Bohemia’s CEO Mark Spanel told Gamasutra that his company was never contacted
for permission to use the clip, and had no idea that it would be used in the
documentary. "We have no idea how this footage made it to the
documentary,” he said. “Our games are very open and allows users to
freely do a lot of things, I see this is somehow a bizarre use of creative
freedom."
But how did it even make its way into the documentary to
begin with? That would mean that the game video would have had to be part
of the media available to the editors after all of the interviews were taken
and the piece was stitched together. This clip not only made it into that
media pool, but got by ITV’s editing staff and was given the final OK to air on
national television. Speaking to The Telegraph, an ITV spokesman said that that they
actually did have footage of the authentic 1988 event but used the game
material by mistake, as an “unfortunate case of human error” that was “mistakenly
included in the film by producers.”
This just goes to show, in the age we live in, while things may slip by human editors and producers and other checks, the internet will catch everything.