Now that Sony’s PlayStation team is a couple weeks out from
what I think will be the PlayStation 4 reveal, It looks like it’s Microsoft’s
turn to continue churning the rumor mill. A while ago you’ll remember
that we talked about rumors of the PlayStation 4 having a mechanism to block
used games or games not registered to a user from running on the console.
And I’m pretty sure consensus across most people was that it would be a
horrible idea. And in my opinion, that consensus was right.
Now comes the fun part – We knew Sony wasn’t alone in having
this technology, but now there’s evidence that it may actually be put into
practice. Microsoft’s upcoming Xbox 720, or Durango, or whatever the hell
you want to call it, will be featuring similar technology for the purposes of
blocking used games. While a lot of what I’m seeing across the internet
are really just referencing this as rumor, Edge Magazine claims to have a source at Microsoft
saying that this will be done by requiring an internet connection to even
function. They went on to mention that games would still be available to
be purchased on physical disk media, but those disks could include activation
keys, providing nothing to anyone outside of the initial user that bought the
media.
The report also says that the system will finally support
Blu-ray discs instead after finally giving up on their horse named HD-DVD, but
I’m not really sure you’re even reading that part. The always-on rumor
kind of trumps it.
I’ve always hated always-on connections as a method of DRM.
Always. I hated it when EA did it on the PS3. I hated it when Blizzard did it with Diablo III.
And yes, I have even historically hated it with Steam. Years ago when I
refused to use Steam and people said I was nuts because “dude the games are
cheaper and it’s soooo much easier,” my concerns were on a higher plane of
nerd. I’ve always considered business models that require always-on
connections to have heavily detrimental aspects to the user experience – most
prominently being the one that says No, you can’t play any time you
want to. And Steam did exactly that. They did it with software
instead of hardware so it might be slightly different to the minds of many but
the principle remains the same. And in my opinion, while sure it was
cheaper and easier, it was setting a dangerous precedent in gaming. Not
only because it did in fact take something away from the user experience, but
that gamers were ok with it, and allowed it to keep happening. There
shouldn’t be any rule on any console or system that says you can’t play the
games you’ve paid for when the internet is down. It adds
another point of potential failure to your gaming console in your internet
connection.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR8T3r9lhzKwooAx-CbHLXK-IzTB8wMzFl476eUd-9matbx9rpG8Jd2r_BkOThhfp9X7jnHkBOpBBjC_SjcctC-SoxP2uvOPddU0I0D7tMQPvMfeQmjR71l8-h_109nOe28uxsGbyXzK75/s400/achievementlocked.png)
In addition to all of this philosophical wrong, if
these reports from Edge are true then it’s a fantastic blow to the used game
market, which as we discussed before with the PS4 would in fact help
developers since they’d be the only shop in town. What this does do though,
if true, is give Sony a tremendous opportunity to say “No, we’re not going to
follow that model – come to team Sony, my peoples!” They have the
option to become the console of the people by abandoning this practice before
their PS4 reveal.
Truth be told, I really hope Edge is wrong, or that someone
lied to them in an extremely convincing manner. Either way, I’ll keep you
posted. I am not going to call this 100% fact until I hear something
official from the Xbox team.
If they’re not hiding from us.
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