Remember when I told you kids
about the rumor that the next
iteration of the Xbox console would require an always-on connection?
Even after those rumors have spread like wildfire, drawing a collective “WTF
guys?” from the gaming community, Microsoft is still unwilling to confirm or
deny an always-on requirement to operate their next-gen Xbox, codenamed
“Durango.” In my opinion it is that same refusal that is keeping the
rumor alive and drawing gamers’ ire. It’s really simple fix – all we want
is a straight answer. Yes or no, that’s all it would take.
But instead of real answers from
Microsoft to their customer base (that pay hundreds per console and upwards of
$50 per title) through a statement or press release, what we got instead was
arrogance, ignorance, and insult from Microsoft Studios’ Creative Director Adam
Orth (@adam_orth).
Over Twitter. After going on about how he doesn’t see
the big deal about always-on devices and software, he added one choice hashtag
to the proceedings:
#dealwithit.
That was his answer.
Classy, man.
After BioWare’s Manveer Heir (@manveerheir) cited
the always-on issues that arose with Diablo III and SimCity,
Orth quipped that “Electricity goes out too” and sarcastically followed up with
“I will not buy a vacuum cleaner” and other assy things of the like.
His twitter feed has since been protected (uh ohhhhh I think the boss
may be angryyyy), but of course a number of screencaps were taken around the
web to let everyone know how it went down. For someone who really loves
always-on that much, I figured he would have known that stuff you put out on
the internet can last forever. Thanks to HuffPost Tech UK by the way for this lovely
capture.
As far as the validity of the
always-on rumors, it was Kotaku who finally furnished an answer for us. Their
sources say that the answer is not only “yes,” but that it will only take 3
minutes of being offline to not be able to play anymore. So why not just
tell us that in the first place?
I’m surprised that Orth, someone
who’s been in the industry for a while (he’s spent time with SCEA and
LucasArts), could make such a shortsighted comment after the very public fiascoes
concerning Diablo III last year and SimCity just
last month. The comment shows an alarming amount of industry
ignorance for someone in such an important position, and says to me that
Microsoft is catering only to users that have stable always-on broadband
connections, telling those who don’t to deal with it.
There are a number of areas in the United States that either don’t or
have spotty service. You guys ever use Skype internationally or to
someone in the remote USA? play World of Warcraft or any
other MMO? Then I’m sure you noticed that some players would lose
connection and drop wayyyy more frequently than others. If that’s the
case, then your wiped raid is evidence of this fact. For those users, a 3
minute timer would render this console unplayable. And that’s just in the
United States. What about American military personnel that game during
deployments to remote areas? In remote areas they’re running on
connections reliant on satellites in geosynchronous orbit, where some areas can
only be reached by certain satellites, possibly giving a skewed signal on a
flatter-than-optimal angle. So there are definitely potential issues with
that setup.
And what about international
users? A lot of those users may find similar problems.
Working in IT I get that
Microsoft’s plan forward on their enterprise side is pushing everyone
cloud-ward with SkyDrive and their 2013 line of Office. Given that
they’ve been talking for a while about a Microsoft “ecosystem” that would
combine Microsoft OS’es with Xbox, their moves including this one don’t seem so
shocking. But aside from that, they need to understand that this business
model going forward is not only going to hurt their users, but their own brand.
Sony has made no such assertion that the PlayStation 4 would have an
always-on component, so this helps them too, potentially giving them the
opportunity to take some ground and have a chuckle at the same time.
But we still don’t have a straight answer. So it looks like
we’re going to have wait until E3 to see any sort of confirmation from
Microsoft. Meaning they have until June to get it together with a unified
front and message to users, without rogue employees going berserk on social
media.
Let me be clear on my stance on
this sort of business practice in case you don’t know already. I am
against always-on. In my opinion it’s a form of DRM that is sharply
anti-consumer, especially now that we have laptops that have the graphics card
juice to play modern games. Always-on means I can’t play Diablo
III on a flight, or SimCity on a long train ride.
And dictating when and where we can play our games
just isn’t right. We’ve been burned with it more than once. But the
problem is partially us. Always-on seems to be the way the industry is
going, and we tacitly support it by still buying the games knowing the
potential issues going in. At that point, they already have our money, so
why should they care? They’ll move on, and quickly. And we’ll be
left wondering what to do when they finally shut down those connection servers.
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