I was able to do just that at PAX East a short while ago,
where the nVidia crew gave me a hands on tour of their still-in-development
foray into mobile gaming. While they were getting a unit ready for me to
test drive we got down to the brass tacks of system requirements and
capabilities. The Shield is packing a quad-core Tegra 4 and GeForce
graphics on a 5″ 720p multitouch HD display on the visual front, with Android
Jelly Bean running the unit’s software guts. A micro USB port and wi-fi
run the connections for charging and streaming, and the unit is capable of
playing any Android game that supports a controller, anything from nVidia’s
TegraZone, and anything streamed from a PC running at last a GeForce GTX
650 video card. OK, basics gotten. Now to sit down and see what
this handheld could do.
We started the session with PC streaming, the part I was
most looking forward to seeing. There was a PC sitting next to me running
the appropriate spec running Skyrim in HD. I picked up
the Shield and started moving around with the control sticks and could see the
controls being sent to the PC at the same time as they were taking effect local
on the handheld unit. The graphics and textures looked great on the small
screen and the control was smooth. But above everything else, the most
pleasantly surprising part was that the lag between PC and Shield the two was impressively
negligible. As it was explained to me, the Shield plugs in with
nVidia’s GFE (GeForce Experience) and employs their Kepler hardware, which
includes an H.264 encoder that helps reduce latency and lag time with low power
consumption while streaming. That’s why you need at least a GTX 650 to
get it going.
Next I took at look at how it ran on the Android side with
some Grand Theft Auto: Vice City. The game felt good to play
and the controls were very responsive. There were a few graphical
glitches though, where sometimes building edges would bend or ramps went
through other structures. It didn’t affect the gameplay, but it was
definitely noticeable during gameplay.
Aside from that there were a few issues with navigation
through the menus on the home screen getting between Android, TegraZone and PC
stream, but the unit is still under development so I’m not going to hold that
against them too much. What I wanted to see was a success – and that was
the PC streaming.
What I really liked about the Shield was how it opens up
some options for you. If you look at iOS or Android as a gaming platform
you’re pretty much restricted to what’s available on the App Store and Google
Play, assuming you already don’t have access to TegraZone with your
Tegra-powered device. Even units like the DS are limited to some
extent. The Shield’s real power is availability – on the go you can get
stuff from Google Play and TegraZone, but once you get to your wireless network
and your entire game library is now available to you, including what you have
on Steam. On other specifics, the folks at nVidia weren’t ready to
comment on specs like internal memory and gave me a Q2 release date range.
All in, I’m curious to see what the release model can do.
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